

On one or two occasions I gave up on thinking. A handful of them left me scratching my head for a good 15 minutes. However, there will be a few which try your patience and resolve. None of them were too difficult, which allows for a wider audience to enjoy it without being slowed by overly complicated obstacles. Even with that in mind I was still pleasantly surprised at how well crafted some of the puzzles were. Aspects of the previous entry are presented in an easily digestible way for newcomers to the series, at times simply through implication.Īs a point-and-click title, gameplay is of course not the star of the show. In The Dark Eye: Memoria, the world and its people are presented to you naturally. They often give you little or no time to digest what you have learnt before the next dump arrives. I have endured countless films, shows and games which just bombard you with uninspired lore and history. Instead it finds its own thread in a fully realised world devoid of exposition dumps and played out plot devices for this I was truly grateful. This story, however, does not fall victim to the cliches or narratives we have seen time and time again. The forgotten story of Sadja, a princess who journeys to find an ancient artifact which may turn the tide of battle against hordes of demons. The riddle turns out to be part of a 450 year old tale. He offers a trade you solve a riddle and he helps your friend.

Your companion is in need of your help and thus, you go out seeking the aid of Fahi, a traveling merchant. Memoria picks up more or less where the story of Chains of Satinav left off.
THE DARK EYE MEMORIA SERIES
A point-and-click graphic adventure with some fantastic lore and characters this follow-up in The Dark Eye series provides genuine quality in storytelling, to newcomers and returning fans alike. A sequel to 2012’s The Dark Eye: Chains of Satinav, Memoria tells the singular tale of two heroes from two ages.
